AD&D 2nd Edition

Everything I have for Second Edition

Arcane Magic - 1st Level

Detect Magic

School:
Range: 0
Components: ,
Duration: 2 rounds per level
Casting Time: 1
Area of Effect: 10 x 60 feet
Saving Throw: None

When the detect magic spell is cast, the wizard detects magical radiation in a path 10 feet wide and up to 60 feet long, in the direction he is facing. The intensity of the magic can be determined (dim, faint, moderate, strong, overwhelming), and the wizard has a 10% change per level to recognize if a certain type of magic (alteration, conjuration, etc.) is present. The caster can turn, scanning a 60 degree arc per round. A stone wall of 1 foot or more thickness, solid metal of 1 inch thickness, or a yard or more of solid wood blocks the spell. Magical areas, multiple types of magic, or string local magical emanations may confuse or conceal weaker radiation. Note that this spell does not reveal the presence of good or evil, or reveal alignment. Otherplanar creatures are not necessarily magical.