AD&D 2nd Edition

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Arcane Magic - 3rd Level

Infravision

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Range: Touch
Components: V, S, M
Duration: 2 hrs + 1 hr/level
Casting Time: 1 round
Area of Effect: Creature touched
Saving Throw: None

By means of this spell, the wizard enables the recipient to see in normal darkness up to 60 feet without light. Note that strong sources of light (fire, lanterns, torches, etc.) tend to blind this vision, so infravision does not function efficiently in the presence of such light sources. Invisible creatures are not detectable by infravision. The material component of this spell is either a pinch of dried carrot or an agate.