AD&D 2nd Edition

Everything I have for Second Edition

Arcane Magic - 4th Level

Ice Storm

School:
Range:
Components:
Duration:
Casting Time:
Area of Effect:
Saving Throw:

Range: 10 yards/level
Components: V, S, M
Duration: Special
Casting Time: 4
Area of Effect: 20 or 40 ft radius
Saving Throw: None

This spell can have one of two effects, at the caster’s option: Either great hail stones pound down for one round in a 40 foot diameter area and inflict 3d10 points of damage to any creatures within the area of effect, or driving sleet falls in an 80 foot diameter area for one round per caster level. The sleet blinds creatures within its area for the duration of the spell causes the ground in the area to be icy, slowing movement by 50% and making it 50% probable that a creature trying to move in the area slips and falls. The sleet also extinguishes torches and small fires. Note that this spell will negate a heat metal spell. The material components for this spell are a pinch of dust and a few drops of water.