AD&D 2nd Edition

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Arcane Magic - 5th Level

Feeblemind

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Range: 10 yards/level
Components: V, S, M
Duration: Permanent
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Neg.

This spell is sued solely against people or creatures who use magic spells. The feeblemind causes the subject’s intellect to degenerate to that of a moronic child. The subject remains in this state until a heal or wish spell is used to cancel the effects. Magic using beings are very vulnerable to this spell; thus, their saving throws are made with the following adjustments:

Spell Use of Target Saving Throw Adjustment
Priest +1
Wizard (human) -4
Combination or nonhuman     -2

Wisdom adjustments apply to the saving throw. The material component of this spell is a handful of clay, crystal, glass, or mineral spheres, which disappears when the spell is cast.