AD&D 2nd Edition

Everything I have for Second Edition

Arcane Magic - 6th Level

Veil

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Range: 10 yards/level
Components: V, S
Duration: 1 turn/level
Casting Time: 6
Area of Effect: 20 ft cube/level
Saving Throw: None

The veil spell enables the wizard to instantly change the appearance of his surrounding and party or create hallucinatory terrain so as to fool even the most clever creatures (unless they have the true seeing spell, a gem of seeing, or a similar magical aid). The veil can make a sumptuous room seem like a filthy den; even tactile impressions conform to the visual illusion. Likewise, a party might be made to resemble a mixed band of brownies, pixies, and faeries led by a treant. If hallucinatory terrain is created, touch does not cause it to vanish.