AD&D 2nd Edition

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Arcane Magic - 9th Level

Energy Drain

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Range:
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Range: Touch
Components: V, S, M
Duration: Permanent
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None

By casting this spell, the wizard opens a channel between the plane he is in the Negative Energy plane, becoming the conductor between the two planes. As soon as he touches (equal to a hit if melee is involved) any living creature, the victim loses two levels (as if struck by a spectre). A monster loses 2 Hit Dice permanently, both for hit points and attack ability. A character loses levels, Hit Dice, hit points, and abilities permanently (until regained through adventuring, if applicable).