AD&D 2nd Edition

Everything I have for Second Edition

Divine Magic - 1st Level

Bless

School:
Range:
Components:
Duration:
Casting Time:
Area of Effect:
Saving Throw:

Sphere: All
Range: 60 yards
Components: V, S, M
Duration: 6 rounds
Casting Time: 1 round
Area of Effect: 50-foot cube
Saving throw: None

Upon uttering the bless spell the caster raises the morale of friendly creatures and any saving throw rolls they make against fear effects by +1. Furthermore, it raises their attack dice rolls by +1. A blessing, however, affects only those not already engaged in melee combat. The caster determines at what range (up to 60 yards) he will cast the spell. At the instant the spell is completed, it affects all creatures in a 50-foot cube centered on the point selected by the caster (thus, affected creatures leaving the area are still subject to the spell’s effect; those entering the area after the casting is completed are not).

A second use of this spell is to bless a single item (for example, a crossbow bolt for use against a rakshasa). The weight of the item is limited to 1 pound per caster level and the effect lasts until the item is used or the spell duration ends.

Multiple bless spells are not cumulative. In addition to the verbal and somatic gesture components, the bless spell requires holy water.

This spell can be reversed by the priest to a curse spell upon enemy creatures that lowers their morale and attack rolls by -1. The curse requires the sprinkling of unholy water.