AD&D 2nd Edition

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Divine Magic - 2nd Level

Barkskin

School:
Range:
Components:
Duration:
Casting Time:
Area of Effect:
Saving Throw:

Sphere: Protection, Plant
Range: Touch
Components: V, S, M
Duration: 4 rounds +1 round/level
Casting Time: 5
Area of Effect: Creature touched
Saving Throw: None

When a priest casts the barkskin spell upon a creature, its skin becomes as tough as bark, increasing its base Armor Class to AC 6, plus 1 AC for every four levels of the Priest: Armor Class 5 at 4th level, Armor Class 4 at 8th, and so.on. This spell does not function in combination with normal armor or any magical protection. In addition, saving throw rolls vs. all attack forrns except magic gain a +1 bonus. This spell can be placed on the caster or on any other creature he touches.

In addition to his holy symbol, the caster must have a handful of bark from an oak as the material component of the spell.