AD&D 2nd Edition

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Arcane Magic - 7th Level

Banishment

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Range:
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Range: 20 yards
Components: V, S, M
Duration: Instantaneous
Casting Time: 7
Area of Effect: 1 or more creatures in a 60-foot radius
Saving Throw: Special

A banishment spell enables the caster to force some extraplaner creature out of the caster’s home plane. The effect is instantaneous, and the subject cannot come back without some special summoning or means of egress from its own plane to the one from which it was banished. Up to two hit dice or levels of creature per caster level can be banished.

The caster must both named the type of creatures to be sent away and give its name and title as well, if any. In any event, the creatures magic resistance must be defeated for the spell to be effective.

The material components for the spell are substances harmful, hateful, or opposed to the nature of the subjects of the spell. For every such substance included in the casting, the subject creatures loses 5% from its magic resistance and suffers a -2 penalty to it saving throws versus spell. For example, if iron, Holy water, Sunstone, and a sprig of rosemary were used in casting a banishment upon a being that hates those things, it’s saving throw versus the spell would be made with a -8 penalty (four substances times the factor of -2). Special items, such as hair from the tale of a ki-rin, or couatl feathers, could also be added to bring the factor up to -3 or -4 per item. In contrast, a titan’s hair or mistletoe blessed by a druid might lower the factor to -1 with respect to the same creature. If the subject creature successfully rolls it’s saving throws versus spell, the caster is stung by a backlash of energy, suffers 2d6 points of damage, and is stunned for one round.