School:
Range:
Components:
Duration:
Casting Time:
Area of Effect:
Saving Throw:
Sphere: Weather
Range: 0
Components: V, S, M
Duration: 4d12 hours
Casting Time: 1 turn
Area of Effect: 4d4 square miles
Saving Throw: None
The control weather spell enables a priest to change the weather in the local area. The spell affects the weather for 4d12 hours in an area of 4d4 square miles. It requires one turn to cast the spell, and an additional 1d4 turns for the effects of the spell to be felt. The current weather conditions are decided by the DM, depending on the climate and season. Weather conditions have three
Components: precipitation, temperature, and wind. The spell can change these conditions according to the following chart:
The upper-case headings represent existing weather conditions. The lower-case headings below each upper-case heading a the new conditions to which the caster can change the existing conditions. Furthermore, the caster can control the direction of the wind. For example, a day that is dear warm, and with moderate wind can be controlled to become hazy, hot, and calm. Contradictions are not possible – fog and strong wind, for example. Multiple control weather spells can be used only in succession.
The material components for this spell are the priest’s religious symbol, incense, and prayer beads or similar prayer object. Obviously, this spell functions only in areas where there are appropriate climatic conditions.
If Weather is a major sphere for the priest (as it is for druids), duration and area are doubled, and the caster can change the prevailing weather by two places (e.g., he can cause precipitation to go from partly cloudy to heavy sleet, temperature to go from cool to arctic, and wind to go from calm to strong).
Precipitation | Tempurature | Wind |
CLEAR WEATHER – Very clear – Light clouds or hazy |
HOT – Sweltering heat – Warm |
CALM – Dead calm – Light wind – Moderate wind |
PARTLY CLOUDY – Clear weather – Cloudy – Mist/Light rain/small hail – Sleet/Light snow |
WARM – Hot – Cool |
MODERATE WIND – Calm – Strong wind |
CLOUDY – Partly cloudy – Deep clouds – Fog – Heavy rain/large hail – Driving sleet/heavy snow |
COOL – Warm – Cold |
STRONG WIND – Moderate wind – Gale |
COLD – Cool – Arctic cold |
GALE – Strong wind – Storm |
|
STORM – Gale – Hurricane-typhoon |