AD&D 2nd Edition

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Arcane Magic - 2nd Level

Darkness, 15’ Radius

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Range: 10 yds/level
Components: V, S, M
Duration: 1turn + 1 rd/level
Casting Time: 2
Area of Effect: 15-ft radius
Saving Throw: None

This spell causes total, impenetrable darkness in the area of effect. Infravision is useless. Neither normal nor magical light works unless a light or continual light spell is used. In the former event, the darkness spell is negated by the light spell, and vice versa. The material components of this spell are a bit of bat fur and either a drop of pitch or a piece of coal.