AD&D 2nd Edition

Everything I have for Second Edition

Arcane Magic - 6th Level

Globe of Invulnerability

School:
Range:
Components:
Duration:
Casting Time:
Area of Effect:
Saving Throw:

Range: 0
Components: V, S, M
Duration: 1 rd/level
Casting Time: 1 rd
Area of Effect: 5 ft radius
Saving Throw: None

This spell creates an immobile, faintly shimmering, magical sphere around the caster that prevents any 1st, 2nd, 3rd, or 4th level spell effects from penetrating. Thus, the area of effect of any such spell does not include the area of the globe of invulnerability. This includes innate spell-like abilities and effects from devices. However, any type of spell can be cast out of the magical sphere; spells pass from the caster of the globe to the subject without effect on the globe. Fifth and higher level spells are not affected by the globe. The globe can be brought down by a successful dispel magic spell. The material component of the spell is a glass or crystal bead that shatters at the expiration of the spell.