AD&D 2nd Edition

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Arcane Magic - 3rd Level

Gust of Wind

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Range: 0
Components: V, S, M
Duration: 1 round
Casting Time: 3
Area of Effect: 10 ft x 10 yds/level
Saving Throw: None

When this spell is cast, a strong puff of air originates from the wizard and moves in the direction he is facing. The force of the gust of wind (about 30 mph) is sufficient to extinguish candles, torches, and similar unprotected flames. It causes protected flames – such as those of lanterns – to dance wildly and has a 5% chance per level of experience of the spellcaster to extinguish even such light. It also fans large fires outward 1d6 feet in the direction of the wind’s movement. It forces back small flying creatures 1d6 x 10 yards and causes man-sized being to be held motionless if attempting to move against its force. It slows larger-than-man-sized flying creatures by 50% for one round. It blows over light objects, disperses most vapors, and forces away gaseous or unsecured levitating creatures. Its path is a constant 10 feet wide, by 10 yards long per level of experience of the caster (for example, an 8th level wizard causes a gust of wind that travels 80 yards). The material component of the spell is a legume seed.