AD&D 2nd Edition

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Arcane Magic - 3rd Level

Water Breathing

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Range: Touch
Components: V, S, M
Duration: 1 hr/level + 1d4 hrs
Casting Time: 3
Area of Effect: Creature touched
Saving Throw: None

The recipient of a water breathing spell is able to breathe water freely for the duration of the spell. The caster can touch more than one creature with a single casting; in this case the duration is divided by the number of creatures touched. The reverse, air breathing, enables water-breathing creatures to comfortably survive in the atmosphere for an equal duration. The material component is a short reed or piece of straw.